Hi!
I am a 3D artist, who is passionate and highly motivated. I enjoy creating PBR and stylized environments and props. I consider myself very positive and organized.
Skills:
- Low-poly modeling;
- High-poly modeling (3ds Max, Zbrush, Marvelous Designer);
- UV mapping (Rizom UV);
- Baking: High-to-Low poly baking in Marmoset Toolbag;
- PBR Texturing (Substance painter);
- Working in Marvelous Designer for realistic textiles and clothing creation;
- Rendering scenes with lighting and camera settings in Marmoset and Corona Renderer
Achievements:
- Created 30 models in a realistic style.
- Modeled clothing for 10 avatars;
- Optimized and textured 25 models of avatars and environment objects.
Responsibilities:
- Creating realistic 3D models according to the concept;
- Modeling, retopology and UV mapping in 3ds Max/ZBrush;
- Sculpting and creating high-poly models in ZBrush;
- Baking normals in Marmoset Toolbag;
- Creating textures and materials in Substance Painter: Base map, Normal map, Roughness/Metallic map, AO, 2048x2048;
- Used Marvelous Designer to design and create realistic 3D clothing for characters and other assets;
- Optimizing models to improve performance;
- Creating animations using Mixamo 3D;
- Working with Unity: importing and setting up created models and textures.