Website powered by
Alina Goman
Alina Goman
3D Environment/Props Artist
Vilnius, Lithuania

Summary

Hi!
I am a 3D artist, who is passionate and highly motivated. I enjoy creating PBR and stylized environments and props. I consider myself very positive and organized.

Skills:
- Low-poly modeling;
- High-poly modeling (3ds Max, Zbrush, Marvelous Designer);
- UV mapping (Rizom UV);
- Baking: High-to-Low poly baking in Marmoset Toolbag;
- PBR Texturing (Substance painter);
- Working in Marvelous Designer for realistic textiles and clothing creation;
- Rendering scenes with lighting and camera settings in Marmoset and Corona Renderer

Skills

Rendering3D Modeling3D VisualizationLow-poly ModelingTexturingUV MappingSculptingHigh-poly Modeling3ds maxPBR TexturingTexture BakingExporting

Software proficiency

Blender
Blender
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
RizomUV
RizomUV
Corona Renderer
Corona Renderer
Keyshot
Keyshot
Unreal Engine
Unreal Engine

Experience

  • 3D Environment Artist at Estoty Video Games Developer
    Vilnius, LT
    October 2025 - Present

  • 3D Artist at Freelance
    Vilnius, LT
    October 2023 - Present

  • 3D Artist at BLCKMGC
    San Diego, US
    November 2022 - April 2024

    Achievements:

    - Created 30 models in a realistic style.

    - Modeled clothing for 10 avatars;

    - Optimized and textured 25 models of avatars and environment objects.

    Responsibilities:

    - Creating realistic 3D models according to the concept;

    - Modeling, retopology and UV mapping in 3ds Max/ZBrush;

    - Sculpting and creating high-poly models in ZBrush;

    - Baking normals in Marmoset Toolbag;

    - Creating textures and materials in Substance Painter: Base map, Normal map, Roughness/Metallic map, AO, 2048x2048;

    - Used Marvelous Designer to design and create realistic 3D clothing for characters and other assets;

    - Optimizing models to improve performance;

    - Creating animations using Mixamo 3D;

    - Working with Unity: importing and setting up created models and textures.