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The Last Stop in Moss Valley

A stylized 3D environment created as my final project for the 3D Environment Artist course at FUNGI Studio.
This scene shows my full workflow as an environment artist:
✅ Modeling, texturing, and lighting
✅ Scene composition and storytelling
✅ Optimized topology, UVs, and baking for game-ready assets

Inspired by forgotten train stations and nature’s reclaiming of human spaces, I wanted to create a cozy, nostalgic mood with warm lights, moss, and natural colors.

Tools: Blender | Substance Painter | Photoshop | Cycles

Big thanks to my mentor Igor Khokhlachou for his help and support on this project.
https://www.artstation.com/igoremba69

Wireframe View – Blender Cycles Overlay

Wireframe View – Blender Cycles Overlay

 UV unwrap

UV unwrap

Moodboard

Moodboard